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Xiaobin Wu wrote:
> First of all, thanks to all that responded or tested my patch.
>
> I have posted the modified source. There are five files modified:
> tokenize.cpp, mesh.h, mesh.cpp, parse.h, parse.cpp
> ( I want to thank Andrew for testing it under Linux. )
> Also I wish the code is only used in Pov-Ray community.
Thanks for the code, a first glance at the code revealed the following
things:
- you seem to discard any normal vectors specified for the mesh - this
might often not be what the user wants and more important using the
normal vectors could save you quite some computations (i.e. determining
the neighbouring triangles).
- i can't find a reason why it should only work for mesh2 and not mesh.
Please use the follow-up i set for this posting, the news-submissions
group is not for discussion.
Christoph
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Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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